Win before it starts
Speed decides who strikes first, gems beat each other in a triangle, and a rotation built with intent takes down something bigger than you.




Out now on Google Play · App Store

Draw it. Teach it four cards.
Watch it fight.
A creature-collecting battle RPG drawn entirely in brush ink.
See it move
Three steps, then the fight
01
Four silhouettes, your pigment, one part per category. Nobody else walks around with it.
02
Four move cards, in the order your Ink will cycle through them. The fight is won here.
03
Battles play themselves out. Every decision was already yours.
Four silhouettes, one pigment, one part per slot
Horns, eyes, fangs, a tail, a crest — dozens of parts and pigments, every one of them behind a boss.
How it plays
Speed decides who strikes first, gems beat each other in a triangle, and a rotation built with intent takes down something bigger than you.




Health carries from one fight to the next and comes back a percent a minute, even with the game closed. Rest, drink, or push on wounded — the bold route is the one that can cost your Ink for good.
Forty tiles of fights, elites and treasure, with a boss at the end holding the part you are chasing. Clear it, then run the road again in prestige.
Enter one Ink and challenge anyone above you. Rivals fight from a frozen loadout, so you climb at any hour. A ladder match costs a rung, never a life.
The deal
The game reports how it is played and when it crashes, with no identifier of ours attached and nothing sold to anyone. The privacy policy says exactly what leaves your device, and when.